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- #THE SECRET OF MONKEY ISLAND SPECIAL EDITION SCUMM BAR PC#
- #THE SECRET OF MONKEY ISLAND SPECIAL EDITION SCUMM BAR SERIES#
Monkey Island affected change in all seven of these areas. Seventh, character dialogue and interactions were highly limited. Sixth, there was often sparse music, and certainly not a rich and relatively persistent score. Fifth, most adventure games were fairly earnest and serious, not characterized by much humor. Fourth, the games were often scored, only allowing you to beat the game with perfect marks if you found all objectives and secrets. Third, you could sometimes get stuck in the game based on a decision, also having to restart or go to a save file. Second, there were often moments in the game where you could make a mistake and you would die, forcing you to restart or restore a save file. You can imagine the frustrations of such a system, as you might type forest instead of tree, or grass instead of ground, and not achieve an intended result. First, to play, you had to manually enter verbal commands into a parser, such as "look at tree". Take a look at King's Quest IV above, a leading adventure game of the time. Get it right now and maybe we'll be seeing Monkey Island 2 spruced up this time next year.A notable part of Monkey Island's core DNA, as mentioned above, is it was designed to contrast significantly with other mainstream adventure games. If you're a veteran, this is the perfect opportunity to remind yourself of why you fell in love with games in the first place. If you've never played Secret of Monkey Island, this is the perfect opportunity to try out one of the best games of all time. You can also morph from the new version back to the original if you so wish, which is cool. Press V though and the list does come up in some form. The hiding of the SCUMM interface also takes away a little bit of the silly action/ object combination, so you have to be deliberate with your "Open LeChuck" or "Push Herman Toothrot" commands if you want to hear some of the hidden gags. It doesn't always work and you sometimes end up using the keyboard shortcuts to make sure you use the right action. However, as I said earlier, the fly in the ointment is the new control system.
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The Special Edition is as close to perfect as I could have imagined. The wit and humour, the devilish puzzles and the extraordinary characters are all still there, fleshed out both visually and sonically. Maybe the voices too, but that's down to how you imagined each character speaking. The interface is different as well, which is perhaps the only real stumbling block in this digital refurbishing. Everything else is identical, barring miniscule tweaks that only the absolutely dedicated will notice (for example, the chef in the SCUMM Bar doesn't interrupt your sneaking when you enter his kitchen surreptitiously). So now we've got the remake - the same Monkey Island we all know and love in a new suit, tarted up and given funky water effects on the first screen. The first game was equally as superb - if not better - but whatever your own particular persuasion, the fact is that they are both at the very peak of the game development summit.
#THE SECRET OF MONKEY ISLAND SPECIAL EDITION SCUMM BAR PC#
Monkey Island 2: LeChuck's Revenge was the first PC game I ever played and, when you consider how many amazing, genredefining games have been released over the years, it's something that it still remains, without doubt, my favourite game of all time (OK, maybe Doom edges it out, but it's damn close).
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#THE SECRET OF MONKEY ISLAND SPECIAL EDITION SCUMM BAR SERIES#
The Monkey Island series was where it all began for me on the PC. Seriously, how can I review this game without descending into a fanboy gush-fest of embarrassing proportions? I'll give it a go, but bear with me if I get a bit carried away at certain points.